If only I could take this last story suggestion, rework the second half of the story with betrayal at its core and--KAPOW--fix the boredom quotient! Unfortunately, the suggested fix would completely undermine the spirit of the story I've been writing.
So, I ask the story goddess, what's this author to do? Trash two years of work and go hide under a rock? It's tempting. But I know from experience that notes like this--no matter how bluntly delivered--and the suggested fixes--no matter how ill-fitting--point to underlying holes. The interesting thing about the betrayal suggestion is that it actually speaks to the theme of the story, which revolves around the dynamic tension of betrayal vs. loyalty.
I realize and fully admit that there's no single bad guy in the story. EGADS! How could I have proceeded without this essential element? But, in the author's defense, I've stayed true to many futuristic settings-- the true antagonist is the most insidious kind because it masquerades as law and order and security. But the social order and laws that control the characters and their world are founded on greed and power. In short, the society may feel secure, but it's Evil.
The story goddess says look at the beginning and make the threat from the true antagonist more threatening and palpable. Because this is a novel for young people and for my own philosophical reasons, I've been shying away from violence as a way to demo the threat. Perhaps it's time to reconsider how I set up the story world.
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