Author K. H. Brower shares her work:
Sunday, February 3, 2008
The Explaining Tendency
Wednesday, September 5, 2007
Story Poker
For each story element the players write specific, concrete details on one card. For example, if I'm making a card for the storyworld suit I might choose:
An Island in the Great Lakes, accessible only by boat. There are no private automobiles, only bicycles and horses. The resort side of the island feels a little like a theme park without the rides. Outside the town, the blue sky and crystal clear water stretch endlessly, or at least as far as the eye can see.
Every player writes a card for at least two suits. All the cards are organized in piles (not shuffled) according to suit. Now, each player selects two cards (not his or her own) from different suits.
The players work in teams of three to five. Using the story cards as inspiration, the goal is to take a wild collection of ingredients and generate an original story. Everyone has the option to trade in cards to find story elements that might make better sense together. But use caution when looking for 'better' cards. Some of the most delicious surprises come when unlikely story elements are put together.TIP: to help build the deck, some of the cards might describe a favorite film story. For example, for the dialog suit I might choose a man's pick-up lines: "We lost so many good men. (crying) I wish I were stronger." (from THE WEDDING CRASHERS)
After twenty minutes, each team pitches an original full-length story.
Sunday, September 2, 2007
What's in the Bag?
Imagine a rough looking fellow walking into an upscale jewelry store. He's carrying a paper bag. He steps up to the diamond counter and asks to see the manager. He's in a hurry. Everyone, the sales clerk at the diamond counter, the customer trying on pearls, and especially the security guard's wondering what the dude's got in the paper bag. The audience is desperate to know, too. The longer the writer keeps whatever's in the bag, in the bag the better.
TIP: If he whips out a gun, the audience will be instantly disappointed. Too obvious. Surprise is key.
exercise:
- write down ten things your character wants to keep secret.
- write down ten cool bags or hiding places for the secret objects.
- mix up the lists, putting secrets into different bags and see what happens